Godzilla Monster Of Monsters Final Boss

Godzilla Monster Of Monsters Final Boss Rating: 4,5/5 6160 reviews
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Godzilla: King of the Monsters director Michael Dougherty talks us. His life for Godzilla's, igniting a nuclear bomb to revive the dying monster. When the Queen of Monsters sacrificed herself to save Godzilla in the big battle. This is true for every single monster with the exception of the last one because there's no planet after him. The bosses range from very easy to.

Godzilla: Monster of Monsters!

Flappy dunk cheats. Also known as: Godzilla (JP)
Developer: Compile
Publisher: Toho
Platform: NES
Released in JP: December 9, 1988
Released in US: October 1989
Released in EU: 1991

This game has unused playable characters.
This game has unused music.
This game has a hidden sound test.
This game has regional differences.

This game has a bugs page

Go go Godzilla! There goes..uhhh, Jupiter?

  • 1Unused Characters
  • 4Regional Differences

Unused Characters

In addition to Godzilla and Mothra, two other monsters were intended to be playable at one point, but were cut for unknown reasons.

Angilas

Anguirus (known as Angilas in-game) can be accessed by freezing RAM address $0127 at 03. Although he is mostly playable, he has no attack animations or special attack, is almost completely invulnerable to damage, and can cause the game to crash under certain circumstances. When fighting against enemy monsters, his sprite will be placed much higher on the screen than normal, which can make landing hits either very difficult or impossible (depending on the enemy).

Angilas' sprites can only be seen in the Japanese version, as they were removed to make room for title screen graphics in the international versions.

Rodan

Rodan can be accessed by freezing RAM address $0127 at 02. Unfortunately, his programming is even less complete than Angilas': when attempting to play as him, levels will be 'skipped' instantly, and fights against enemy monsters will crash the game.

Rodan's sprites and palettes do exist in the Japanese and international versions, though only the latter is properly loaded by the game when entering levels and enemy battles.

Sound Test

Enter the password S0UND (with a zero) for the game's hidden sound test.

To do:
Verify and rip all unused themes and possible sound effects - There's plenty.

Unused Music

This song can be heard by freezing RAM address $CC at 16 and causing a music track change (entering a level, for example).

Regional Differences

Copyright/Credit Screens

The Japanese version starts with a couple of copyright/credit screens, whereas the international versions put this information on the title screen instead. The extra screens can still be viewed in the US version by using the Game Genie code GAVYNOGK.

Title Screen

The title screen is different between the Japanese and international versions.

Japan
International

The title animation was also changed. In the Japanese version, Godzilla's eyes appear in the darkness, followed by the rest of his body, after which the title pops onto the screen. In the international version, the 'Godzilla' text appears in black on a dark red background, which fades into the actual title screen.

The Japanese version also uses unique music tracks for both the title and intro screens, which were changed to the themes used for Planet X and Mars (respectively) in other releases. Both of these songs were composed by Akira Ifukube, a composer for the Godzilla films, so they may have been removed due to licensing issues. The tracks can still be heard in the international versions' sound test as tracks 00 and 01.

Gameplay

  • On the map screen, Godzilla and Mothra were limited to moving only one and two spaces respectively in the Japanese version. This was doubled to two and four in the international versions.
  • Godzilla's attacks were sped up significantly in the international versions.
  • The international versions have a scoring system. This was not present in the Japanese version.
  • In his first battle on Earth, Gezora has five bars of power and life in the Japanese version, but only four in the international versions.

Other

  • Most of the boss monsters (excluding Varan and Gigan) had their names rendered differently between the Japanese and international versions.
JapanInternational
GezorahGezora
MogelaMoguera
HedrahHedorah
VaragonBaragon
MechagodzillaMecha-Godzilla
KinggidrahGhidora
The Godzilla series
MSXGodzilla-kun
NESGodzilla: Monster of Monsters! • Godzilla 2: War of the Monsters
Game Boy (Color)Godzilla • Kaijuu-Oh Godzilla
SNESSuper Godzilla
Game GearGodzilla: Kaijuu no Daishingeki
DreamcastGodzilla Generations: Maximum Impact
Game Boy AdvanceGodzilla: Domination!
GameCubeGodzilla: Destroy All Monsters Melee
XboxGodzilla: Destroy All Monsters Melee • Godzilla: Save the Earth
PlayStation 2Godzilla: Save the Earth • Godzilla: Unleashed
WiiGodzilla: Unleashed
Retrieved from 'https://tcrf.net/index.php?title=Godzilla:_Monster_of_Monsters!&oldid=634159'
We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.
Godzilla: Monster of Monsters!

Also known as: Godzilla (JP)
Developer: Compile
Publisher: Toho
Platform: NES
Released in JP: December 9, 1988
Released in US: October 1989
Released in EU: 1991

This game has unused playable characters.
This game has unused music.
This game has a hidden sound test.
This game has regional differences.
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This game has a bugs page

Go go Godzilla! There goes..uhhh, Jupiter?

  • 1Unused Characters
  • 4Regional Differences

Unused Characters

In addition to Godzilla and Mothra, two other monsters were intended to be playable at one point, but were cut for unknown reasons.

Angilas

Anguirus (known as Angilas in-game) can be accessed by freezing RAM address $0127 at 03. Although he is mostly playable, he has no attack animations or special attack, is almost completely invulnerable to damage, and can cause the game to crash under certain circumstances. When fighting against enemy monsters, his sprite will be placed much higher on the screen than normal, which can make landing hits either very difficult or impossible (depending on the enemy).

Angilas' sprites can only be seen in the Japanese version, as they were removed to make room for title screen graphics in the international versions.

Rodan

Rodan can be accessed by freezing RAM address $0127 at 02. Unfortunately, his programming is even less complete than Angilas': when attempting to play as him, levels will be 'skipped' instantly, and fights against enemy monsters will crash the game.

Rodan's sprites and palettes do exist in the Japanese and international versions, though only the latter is properly loaded by the game when entering levels and enemy battles.

Sound Test

Enter the password S0UND (with a zero) for the game's hidden sound test.

To do:
Verify and rip all unused themes and possible sound effects - There's plenty.

Unused Music

This song can be heard by freezing RAM address $CC at 16 and causing a music track change (entering a level, for example).

Regional Differences

Copyright/Credit Screens

The Japanese version starts with a couple of copyright/credit screens, whereas the international versions put this information on the title screen instead. The extra screens can still be viewed in the US version by using the Game Genie code GAVYNOGK.

Title Screen

The title screen is different between the Japanese and international versions.

Japan
International

The title animation was also changed. In the Japanese version, Godzilla's eyes appear in the darkness, followed by the rest of his body, after which the title pops onto the screen. In the international version, the 'Godzilla' text appears in black on a dark red background, which fades into the actual title screen.

The Japanese version also uses unique music tracks for both the title and intro screens, which were changed to the themes used for Planet X and Mars (respectively) in other releases. Both of these songs were composed by Akira Ifukube, a composer for the Godzilla films, so they may have been removed due to licensing issues. The tracks can still be heard in the international versions' sound test as tracks 00 and 01.

Gameplay

  • On the map screen, Godzilla and Mothra were limited to moving only one and two spaces respectively in the Japanese version. This was doubled to two and four in the international versions.
  • Godzilla's attacks were sped up significantly in the international versions.
  • The international versions have a scoring system. This was not present in the Japanese version.
  • In his first battle on Earth, Gezora has five bars of power and life in the Japanese version, but only four in the international versions.

Other

  • Most of the boss monsters (excluding Varan and Gigan) had their names rendered differently between the Japanese and international versions.
JapanInternational
GezorahGezora
MogelaMoguera
HedrahHedorah
VaragonBaragon
MechagodzillaMecha-Godzilla
KinggidrahGhidora
The Godzilla series
MSXGodzilla-kun
NESGodzilla: Monster of Monsters! • Godzilla 2: War of the Monsters
Game Boy (Color)Godzilla • Kaijuu-Oh Godzilla
SNESSuper Godzilla
Game GearGodzilla: Kaijuu no Daishingeki
DreamcastGodzilla Generations: Maximum Impact
Game Boy AdvanceGodzilla: Domination!
GameCubeGodzilla: Destroy All Monsters Melee
XboxGodzilla: Destroy All Monsters Melee • Godzilla: Save the Earth
PlayStation 2Godzilla: Save the Earth • Godzilla: Unleashed
WiiGodzilla: Unleashed
Retrieved from 'https://tcrf.net/index.php?title=Godzilla:_Monster_of_Monsters!&oldid=634159'