The Final Station Story
Aug 29, 2016 The Final Station: The Only Traitor DLC - Destruction of Keskus Station The Final Station Gameplay - Duration: 20:47. Yippee Ki Yay Mr Falcon 10,576 views. FINAL FANTASY VII REMAKE is a reimagining of the iconic original with unforgettable characters, a mind-blowing story, and epic battles. The story of this first, standalone game in the FINAL FANTASY VII REMAKE project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the original FINAL.
The Capsules are the principle attack vectors of the First and Second Visitation.
Sightings and Sounds[editedit source]
The capsules are large, pill-shaped devices that appear to be made of an unknown metal. They are seen sparingly in some areas and numerously in others. Some are half-buried in the ground of an open field and others have crashed into buildings and homes, causing considerable damage in their wake.
The capsules are motionless devices and a large mystery in the beginning. It is unknown why they emit mysterious noises, though it may be the result of gas still being released.
Origin and Purpose[editedit source]
Partway through the game the player comes across what appears to be a large warehouse that stores the capsules when passing the vicinity of The First Visitation.
During gameplay, it is shown that the capsules fell from the sky, seemingly without warning. According to one old character in the game, It was only after the capsules fell that the First Visitation began. The old man claims that the chemicals the capsules emit have different effects on different people. But even he doesn't know what they are, where they come from, or why they were deployed.
There are two kinds of people in the game scene, human and the turned. If one watches closely, they will find that that normal humans have red eyes, while the turned black beings have white eyes. Continue playing, and you will notice that several 'humans' have white eyes. Apparently they are not turned, so what happened to them?
Late in the game another character reveals the capsules contain some kind of medication. It appears people were selected to be exposed to the 'medicinal' gas in order to see its varying effects on people with varying personalities and aptitudes. The test was successful, despite the fact that most people that breathed the gases the capsules emitted were turned to Zombies. The people that breathed the gases but didn't turn to Zombies seem to have elevated speed, intelligence, and strength. The character considers that these capsules were designed to jumpstart some form of advanced human evolution.
When the player reaches the final stage of the game they will learn of what actually happened during the Visitations.
See Also[editedit source]
The Final Station | |
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Promotional image for the game, depicting the main character. | |
Developer(s) | Do My Best Games |
Publisher(s) | tinyBuild |
Producer(s) | Alex Nichporchik |
Designer(s) | Oleg Sergeev |
Programmer(s) | Andrew Rumak |
Artist(s) | Oleg Sergeev |
Engine | Unity |
Platform(s) | Windows, MacOS, Linux, Xbox One, PlayStation 4, Nintendo Switch |
Release | August 30, 2016 Nintendo Switch |
Genre(s) | Side-scrolling shooter, train simulator |
Mode(s) | Single-player |
The Final Station is a single player side-scrolling shootervideo game with a train simulator and exploration elements. It was developed by Do My Best Games and published by tinyBuild, and released on August 30, 2016 for Windows, MacOS, Linux, and Xbox One, and September 2, 2016 for PlayStation 4.[1]
The game received mixed to positive reviews from critics, calling it original and praising the world-building but criticizing its linearity. A DLC titled The Only Traitor was released on April 19, 2017, featuring a new main character and taking place concurrently with the events of the main story.
Gameplay[edit]
The Final Station consists of two types of gameplay. The first is the inside of the train part of the game where the player must balance taking care of survivors that they have rescued by feeding them or healing them and taking care of the train by completing small mini games to keep the experimental train running until they reach the next train station destination. The second part of the game is the in game combat this happens at every train station. In the game, the player will explore a side scrolling level with an apocalyptic theme that requires a strategic plan to complete. A player must decide on what resources to use and risk, such as melee combat, shooting an enemy and using their small amount of ammunition, using the environment to deal with enemies or trying to run past and avoid the enemies. There are varying types of enemies, making the levels and strategies needed harder. The player will need to find a hidden code at each station to get the train moving again and also find resources such as ammo, food and survivors.[2][3]
Plot[edit]
The player takes the role of a conductor named Edward Jones, who is working as a train operator 106 years after a catastrophe dubbed 'The First Visitation'. One day, the Conductor is tasked with taking an experimental train to pick up a special cargo. However, during the journey, the Conductor quickly discovers that he is in the midst of 'The Second Visitation', as cities and towns are attacked by an unknown force, and their inhabitants are transformed into aggressive monsters by some unknown infection. Eventually, the Conductor picks up the power source and central processor for the Guardian, a massive war machine being built to protect humanity from the Second Visitation. The Conductor finally reaches the city of Metropole where the Guardian is being built and delivers the cargo.
On the way home, the Conductor picks up a mysterious stranger who rides with him and speaks with him in cryptic clues. He reveals to the Conductor that the infection that is transforming people into monsters is not a virus, but a medicine that was meant to make people stronger, and that the radiation the train's engine is generating is protecting the Conductor from its effects. Shortly after, the train breaks down, forcing the Conductor to make the rest of the journey on foot. Along the way, he passes the destroyed wreck of the Guardian. When he finally reaches his hometown, he discovers that the people who are apparently immune to the infection are already rebuilding society, but he himself is showing symptoms of infection. The Conductor manages to reach his home but succumbs to the infection before he can see his daughter. The mysterious stranger then arrives and promises to look after the Conductor's daughter before mercy killing him.
Development[edit]
The Final Station was in development for 2.5 years before being released as a full game in 2016, and was Do My Best Games's first game release. TinyBuild is the publisher/co-developer. TinyBuild morphed part of their studio to port third-party indie projects to consoles alongside their development. This way, they could concentrate on a single large release. Do My Best Games started with a small prototype, which was produced relatively quickly. However, a couple of very important mechanics were missing from this prototype. Because of this, they had to make a lot of changes. The next step was the creation of a demo which featured all the mechanics. This version of the game was given to press and publishers. After this step did they start to build the game levels and other content.[2][4]
Reception[edit]
The Final Station received mixed to positive reviews from critics, with an aggregate score of 76/100 on Metacritic for the PC version.[1]
Stephen Turner of Destructoid rated the game 80/100, calling it a 'contemplative slice of sci-fi horror' and comparing it to Snowpiercer and Evangelion.[5]
Alex Gilyadov of GameSpot rated the game 7/10, saying it had a 'fast-paced mix of action and strategy' with a 'compelling twist', but criticized it for being 'predictable' with 'lackluster dialogue'.[6] The surge atlantis.
Graham Smith of Rock, Paper, Shotgun called the game 'simple, but just compelling enough'.[7]
References[edit]
- ^ ab'The Final Station'. Metacritic. Retrieved 2017-09-17.
- ^ abNichiporchik, Alex; Sergeev, Oleg. 'Alex and Oleg talk about development of the game the final station and answer questions from fans'. reddit. Alex Nichiporchik. Retrieved 29 August 2017.
- ^Gilyadov, Alex. 'GameSpot's review of The Final Station'. gamespot. Retrieved 6 September 2017.
- ^Sergeev, Oleg. '80 LEVEL interview with Oleg Sergeev about development of The Final Station'. 80 LEVEL. Retrieved 30 August 2017.
- ^'Review: The Final Station'. Destructoid. Retrieved 2017-09-17.
- ^Gilyadov, Alex (2016-09-09). 'The Final Station Review'. GameSpot. Retrieved 2017-09-17.
- ^Smith, Graham (2016-08-29). 'Wot I Think: The Final Station'. Rock, Paper, Shotgun. Retrieved 2017-09-17.