Silent Hunter Iii Forums

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Install SH3 and remove the disc from the drive after installation, make sure the game does NOT run after installation. Patch to 1.4b (execute application silenthunter3dvd1.4bemea) and make sure the game doesn't start after patching. Welcome to the SUBSIM Radio Room Forums. If this is your first visit, be sure to check out the FAQ by clicking the link above. Ideas and mod design discussion for Silent Hunter III: Featuring the Grey Wolves mod, NYGM, Tonnage Mod, Real U-Boat mod, SH3 Commander, and more. Editing Renown To Tonnage GWX.

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ANSWER:


Below is the latest Silent Hunter 3 patch, version 1.4:
For disc versions:
North America:
http://patches.ubi.com/silent_hunter_3/silent_hunter_3_dvd_1.4b_us.exe (20.5Mb)
Europe:
http://patches.ubi.com/silent_hunter_3/silent_hunter_3_dvd_1.4b_emea.exe (20.5Mb)
For downloadable versions:
North America:
http://patches.ubi.com/silent_hunter_3/silent_hunter_3_download_1.4b_us.exe (18.7Mb)
Europe:
http://patches.ubi.com/silent_hunter_3/silent_hunter_3_download_1.4b_emea.exe (18.7Mb)
Silent Hunter 3 v1.4
  • Campaign radio messages improved so that a message can have 'from' and 'to' fields
  • Multiplayer version changed to 1.4.
  • Fixed the bug concerning sonar ping for clients
  • Added new buildings in German bases (harbors)
  • UZO view by night was improved;
  • Navigator tells when the last waypoint was reached;
  • Customizable values for storm parameters for each U-Boat (see StormConditions entry for each uboat.cfg file);
  • Depth report only when diving (from 10 to 10 meters); Time compression will drop to 1 (if greater) when critical depth was reached;
  • Sonar new contacts are identified as merchants or warships (not as unknown contacts as in the previous patch);
  • Sonar indicator will move faster when the player is at sonar station (and clicks on the sonar dial); and now it can be dragged with the mouse;
  • Some shortcut keys will toggle between current view and the next view: radio messages (M), captain’s log (K), hydrophone station (H) and radio station (R);
  • A new option was added on “Merchant/Warship/.. spotted” popup window. By checking this check box (called “Set as default action”) the selected action will be always performed when the situation occurs. This default action will be saved from a game to other and can be reset, during the game (when press ESC) by choosing “Options/Reset default action” from Game options;
  • Corrected several torpedo descriptions errors within the game
  • Added the P38 fighter bomber to the inventory of American forces and the campaign
  • Added the Wellington bomber to the inventory of British forces and the campaign
  • Corrected the damage model for the German Armed Merchant Cruiser
  • Increased the detonation range of star shells to 1800m
  • Changed Torpedo Momber aircraft type designation to Bomber :)
  • Improved the rough waters behavior of Small and Coastal Merchants
  • Sonar man - Fixed a bug where 'Report on nearest contact' was not function properly
  • Sonar man - Fixed a bug where 'Follow nearest contact' was not function properly
  • Dynamic campaign - Add new harbor ships and traffic, including merchants, minefields and patrols
  • Dynamic campaign - Corrected some data in the naval rooster
Action, Simulation, Strategy / tactics
1st-person, 3rd-person (Other)
Historical events, World War II
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