Quake Live Configs

Quake Live Configs Rating: 4,1/5 6995 reviews

I mean there are almost entire configs in there from fox, czm, and noctis. There are q3 cvars, q3 cpm cvars, outdated quake live cvars, a ton of misspelled cvars, multiple volume adjustment set/vstrs, repeat set/vstrs, special mod cvars, cvars from quake1, and some that.

server.cfg
// Servers have the ability to run multiple gametypes, known as 'factories.' You should not add gameplay related
// cvars in the server config: they may get overwritten by the factory. For creating your own sets of gameplay rules,
// create a file ending in '.factories' inside baseq3/scripts, and refer to 'Creating custom gametypes' in the
// server_readme.txt file.
// Be aware that factories can override any cvar, including ones specified in this config file.
set sv_hostname 'SARL CA elo+stats GLHF'
set sv_tags 'clanarena, qlstats.net, ELO, SARL, no-whiners, glhf' // Comma delimited field of server tags to show in server browser.
// Will automatically include gametype and some gameplay modifications.
// ex. 'crouch slide, classic, space'
set sv_mapPoolFile 'mappool_ca.txt' // Map pool that the server will use. See default mapcycle.txt for format.
// Built in map pools: mappool.txt, mappool_ca.txt, mappool_ctf.txt, mappool_duel.txt,
// mappool_ffa.txt, mappool_race.txt, mappool_tdm.txt
set g_accessFile 'access.txt' // Used to determine which 64-bit Steam IDs have admin access, or are banned.
set sv_maxClients '22' // How many players can connect at once.
set g_password '' // Set a server-wide password, and stop all users from connecting without it.
set sv_privateClients '0' // Reserve slots that can be used with sv_privatePassword.
set sv_privatePassword '' // Password to use in conjunction with sv_privateClients.
set com_hunkMegs '90' // May need to be increased for additional players.
// Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, color
// model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled spam.
set sv_floodprotect '10' // Kick the player when they reach x commands, decreases by 1 every second
set g_floodprot_maxcount '10' // Kick the player when their userinfo flood counter reaches this level.
set g_floodprot_decay '1000' // Decrease the userinfo flood counter by 1 this often, in milliseconds.
// Add the below values for which callvotes should be DISABLED:
// map 1
// map_restart 2
// nextmap 4
// gametype 8 (ex: '/callvote map campgrounds' will be allowed, but '/callvote map campgrounds ca' will fail)
// kick 16
// timelimit 32
// fraglimit 64
// shuffle 128
// teamsize 256
// cointoss/random 512
// loadouts 1024
// end-game voting 2048
// ammo (global) 4096
// timers (item) 8192
set g_voteFlags '14190' // 2 + 4 + 8 + 32 + 64 + 256 + 512 + 1024 + 4096 + 8192
set g_allowVote '1' // Turn off all votes
set g_voteDelay '5000' // Delay allowing votes for x milliseconds after map load.
set g_voteLimit '0' // Limit users to x votes per map.
set g_allowVoteMidGame '0' // Don't allow callvotes once the map has started
set g_allowSpecVote '0' // Allow spectators to call votes
set sv_warmupReadyPercentage '0.5' // Ratio of players that must be ready before the match starts.
set g_warmupDelay '15' // Wait x seconds before allowing match to start to allow all players to connect.
set g_warmupReadyDelay '0' // Force the game to start after x seconds after someone readies up.
set g_warmupReadyDelayAction '1' // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to force ready up.
set g_inactivity '120' // Kick players who are inactive for x amount of seconds.
set g_alltalk '0' // 0: Limit voice comms to teams during match
// 1: Allow all players to talk to each other always
// 2: 1+ send back your own voice to yourself for testing
// System settings
// Uncomment and set below to use (server.cfg will override commandline!)
// set net_strict '1' // Quit out immediately if we can't bind the IP and port.
// set net_ip '' // Which IP to bind to. Blank will bind to all interfaces.
// set net_port '55555' // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0.
set sv_serverType '2' // 0 = Offline, 1 = LAN, 2 = Internet
set sv_master '1' // Whether the server should respond to queries. Disable this to stop server from appearing in browser.
// (This will affect the LAN browser!)
set sv_fps '20' // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and
// will have a direct impact on CPU and network usage!
// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
// in the case of a game error or other problem. A value of '1' is recommended, but not default, when you are running
// the server detached from the terminal.
set sv_idleExit '120'
// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.
// ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used.
// Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however.
// Uncomment and set below to use (server.cfg will override commandline!)
// set zmq_rcon_enable '1'
// set zmq_rcon_ip ''
// set zmq_rcon_port '28960'
// set zmq_rcon_password ''
// Enable ZeroMQ stats socket. This will not be much use without a client listening.
// See zmq_stats_verbose.py for example connect and stats printing.
// If not specified, the stats socket will default to the same IP and port as the game server, but on TCP.
// Don't forget to add the server on http://qlstats.net:8084/servers.html ! :)
// Uncomment and set below to use (server.cfg will override commandline!)
set zmq_stats_enable '1'
// set zmq_stats_ip '
// set zmq_stats_port '
set zmq_stats_password 'password'
// The server will run serverstartup when it finishes initializing, so start a random map from the map pool.
set serverstartup 'startRandomMap'
// Or, start a map of your choosing (factory is required)
// set serverstartup 'map campgrounds ffa'
set qlx_owner 76561198018464470
set qlx_plugins 'balance, plugin_manager, essentials, motd, permission, ban, silence, clan, log, fun, names'
set qlx_leaverBan 1
set qlx_leaverBanThreshold 0.75
set qlx_leaverBanWarnThreshold 0.80
set qlx_leaverBanMinimumGames 15
set qlx_balanceAuto 1
set qlx_balanceUseLocal 0
set qlx_balanceMinimumSuggestionDiff 30
set qlx_motdHeader '^7^2 ^1SARL ^7^2 CLAN ARENA ^7^3 ELO + STATS ^7^4 GL HF ^7^2'
set qlx_motdSound 'sound/vo_evil/holy_shit.ogg'
// set qlx_serverBrandName '^1SARL^7 Clan Arena'
// set qlx_serverBrandTopField '^7Running ^2minqlx^7 and ^2qlstats.net^7'
// set qlx_serverBrandBottomField '^7Have ^1fun^7, play well, don't ^3whine^7'
set qlx_votepass 1
set qlx_enforceMappool 1
//
set fraglimit 0
set timelimit 0
set teamsize 8
set roundlimit 10

commented Jan 27, 2016

Hello! Could you please help with statistic ?

I should install PyZMQ first , run and only after that i could add server to qlstats?

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this part - 'See zmq_stats_verbose.py for example connect and stats printing.'
this is only if i want to grab statistic for my own needs? i do not need this file to add my server to qlstats.net ?

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This is the source for http://melbalabs.com/quakeconfig

The project has multiple features:

  • parse and annotate configs
  • see unused and unknown cvars (think console commands)
  • compare two configs side by side

Major components include:

  • a quake live config parser, which I believe is the most interesting.People's configs are quite a mess, many of them take advantage of thethe recovering parser of the game, so they put all kinds of ascii art andinvalid strings. Some even manage to crash the game.
  • a comparator of configs
  • a cherrypy website and assets that make things easier to compare
  • a database of cvar descriptions from http://www.regurge.at/ql/
  • some example configs to play around with

esr thread http://www.esreality.com/post/2543295/quake-live-config-analyzer/