Earth Defense Force 2017 Achievement

Earth Defense Force 2017 Achievement Rating: 4,5/5 9901 reviews

For Earth Defense Force 2017 on the Xbox 360, GameFAQs has 6 achievements.

There are many good reasons not to buy Earth Defence Force 2017.

You might not like shooters. Because if you don't like shooters, really, you're in the wrong place. Earth Defence Force is about shooting. It's just about shooting, in the same way Tetris is about rotating blocks and MMOs are about slowly getting alienated from your friends and family. Sure, as you progress it reveals itself to be a little smarter than it initially appears, but considering it initially appears to be as smart as soup, that's not really saying much.

You may believe that videogames should be making a serious attempt to become the primary narrative voice of the twenty-first century. Because Earth Defence Force 2017's plot would be summed up by its title if you added the rider 'shoots an army of invading ants'. There's minor cut-scenes and voice-overs about what area of the planet the invaders are trashing at the moment, but it's not exactly Tolstoy. Except it's actually the perfect plot for the game. It's a game about shooting. It tells you what to shoot, and the real narrative of the piece is How On Earth Am I Going To Kill That Thing With Legs The Size Of Manhattan Before It Steps On Me? And as far as stories goes, that's pretty compulsive.

You may believe that in the modern age, games should be a complex cocktail of sensations and approaches. You can't get away with just a direct assault game in this day and age. The designers here disagree with you. They believe that rather than spread their efforts, they'll better concentrate their limited funds on doing something as well as possible. Earth Defence Does that. It gives you well over a hundred weapons to try out, masses of difficulty levels, and explosions so big that you'll worry they may crack the front of your television. Earth Defence Force 2017 isn't a complex cocktail. It's a Molotov cocktail.

You may believe that the Next Generation games demand AAA production values. Because, as mentioned in the last paragraph, this is a B-game. Animations and models are generally a little below par. Off an ant, and he'll grow stiff, and bounce around the landscape like a Buick-sized powerball. Technically speaking, there's fairly regular slowdown when things get too hectic. The latter is, actually, its saving grace. When EDF goes hectic, it really goes hectic. The models, individually, won't impress, but seeing a wave of insects crawling across the surface of a skyscraper is a visceral thrill. The physics are ludicrous, yes. But ludicrous is a good thing. The best of things, in fact.

You may believe that if a game doesn't embrace the full Xbox Live experience, it's underselling the format to an offensive degree. Because EDF has literally nothing online. It's got a highly compulsive and entertaining split-screen mode, which somehow manages to make the battles even more hilarious, but if you want to play a mate online or similar, you're out of luck. But - genetically speaking - this is a game whose co-op is based around friends sharing a frontroom rather than bandwidth. Invite 'em round. You don't see 'em enough.

You may believe that no matter how much a game costs, there's no excuses for rough edges. The AI is Doom-level. The in-game cut-scenes where you get control dragged away from you, while the game continues, are just bizarre. The vehicles - jetbikes, choppers, tanks and a exoskeleton robo-death-suit - are noticeably underdeveloped. EDF mitigates against everything by simply costing twenty-five quid. To some people, this doesn't matter. These are very rich people. Reviews are buyer's guides, and a correctly priced game helps its mark. You can stop thinking about how anyone could release a full-price game with team-mates who have a tendency to shoot walls underground and just concentrate on how someone managed to a game as constantly, relentlessly, stupidly entertaining as this.

You might be some sort of importer who was in love with the previous version on the PS2 (which was apparently released as Global Defence Force this year though no-one appears to have seen it), and thinks that the features have changed and the original was better and stuff. Yay you!

You might like your shooters brutally realistic. So, when presented with a soldier armed with a thinly-veiled M-16 (who is pretty much single handedly fighting off an army of skyscraper-sized robots with weapons so big that your character could comfortably live inside it), your reaction is to tut disapprovingly, rather than, say, pray silently to your own personal gods and start writing fanfic about the EDF 2017 world. A world where an all-conquering alien-race arrives and discovers that, actually, the rest of the universe wear enormous big girl's blouses, and it was probably a design fault making their killer-death machines out of tin-foil.

You might not like the idea of unlocking 150 weapons, any two of which can be taken into any level. Far too much trouble. I'd settle for this shotgun, if that's all the same to you. Deciding whether you want the missile launcher which fires quickly and kills things really dead, or the one which fires slowly and kills things REALLY DEAD is boring. And flamethrowers, acid-sprays, flying sloth missile-things, sentry turrets and sniper rifles that can down stadium-sized UFOs with a well placed shot.. well, who'd want that?

You might be suffering post-911 trauma related to falling buildings, and being in an environment when a single stray rocket can bring down literally anything is going to leave you distraught. Be warned: the game prominently features fully-destructible cities which are prominently fully-destructed, on a level for level basis.

You may be an arachnophobe. Seeing dozens of spiders the size of cars bounce over the horizon before capturing you in a tsunami of fluids - like some kind of weaponized bukkake - will give you a month of nightmares .

You might have a heart condition and can't stand loud-noises, bright lights or excitements. EDF2017 has the loudest noises and brightest lights of the year so far - at its best - can go trade excitements with the best of them.

You may think that Robotron x Rampage + Serious Sam doesn't equal ACEIOSITY.

You might believe violence solves nothing when - in fact - it solves over fifty levels of action, across multiple difficulty levels.

You may have friends and family who are ants. I understand. It's difficult.

You might not like smiling.

You might be stupid. Because there's always that, isn't there? Abduction adduction.

If none of these apply, you've got no bloody excuse.

9 /10

Earth Defense Force 2017

Written by Dan Keener on 5/31/2007 for 360
The day I received Earth Defense Force 2017 (EDF 2017) for review I had some serious high hopes, as this quirky shooter with the Sci-Fi B-Movie lineage offered a chance to just have some mindless fun. It had been awhile since I had played a good straight up third-person shooter, so I was anticipating hours of good game play. The story line is simple, the Earth is invaded by Giant Ants, Spiders, Robots and UFOs in the year 2017, and your unit is tasked with taking back the Earth and repelling the invaders.
The gameplay is very straight forward, if not a bit over simplified. You take your character and locate the mayhem, kill everything in sight and move on to the next stage. All the while, you should be picking up items when you can..if you can. As you get deeper into the game, limited strategy involving weapon choices and the use of the environment for cover become more involved while trying to complete stages. If you make one wrong turn, or choose a weapon ill-suited for the task, you will be swarmed under at an alarming rate and starting over. There are a handful of usable vehicles at different points, but many times they are better used as eye-candy or cover than truly being helpful.
One thing that annoyed me consistently was the stage being cleared before I could pick up all of the drops. While the armor and ammo are useless at that point, there was many a time a new weapon drop was within my grasp when the stage ended and the cut scene began. It would be nice for your AI teammates to allow you to get the last kill instead of finishing off the Invaders with a dozen or more drops still unclaimed. Not only did this tick me off, but I had flashbacks to Ninety-Nine Nights and how much this resembled the poor handling of the same scenario in that game.
The controls are laid out as expected (for the most part), with the left analog stick and d-pad controlling directional movement and the right analog stick controlling the camera. The button layout is a bit strange, as the 'X' button is used to fire your weapon and the 'Y' is used to 'Aim Upwards'. 'A' jumps/rolls and 'B' switches weapons. The triggers and bumpers also control various firing and movement (rolls and strafing). One item to note involves control of the in-game vehicles. In order to gain control (or get off) of a vehicle, you have to press the Back Button. There is no on-screen prompt to alert you, and sometimes this is awkward to do when you are under full assault. Instead of all the redundant use of the d-pad, triggers and bumpers, the functionality of this feature may have been better off located in one of these slots.
Now that you have the background and basics of the game, the letdown of what you are playing starts to slowly creep in. The minute you load the first screen, it becomes quite clear that the graphics, audio and physics are not even close to performing at a next-gen level. I had the sensation that I was plugged into an Xbox or PS2, with a small nugget of quality details seen here and there. However, as you get moving into the game, the sinking feeling gets worse and worse.
The physics of Earth Defense Force 2017 are quite simply awful, with more the look and feel of a hastily created port than a game built specific for the Xbox 360. The main character's movement is akin to someone running around with a broom handle shoved up their nether region, which would have made Keyser Söze quite proud. Jumping is almost pathetic, which is needed to get to a few areas, but otherwise almost a complete waste of movement. The strafing is helpful when trying to avoid projectiles from the Invaders and rolling is actually the quickest way to get somewhere.
Unfortunately, the biggest liability of the physics engine lies in what should be the most fun part of the game, blowing up buildings. After hitting any building (whether a 2-story shop or an 80-story high rise) a couple of times with rocket or grenade fire, they shatter like a piece of cracking glass. Maybe I have been spoiled by what the Xbox 360 has shown it is capable of, or I should just shut up and be thankful for a fully destructible environment. Regardless, a little more attention to detail in this area would have improved EDF 2017 significantly.
The replay value of this game is almost nil, even to get the achievements. Upon first look, the achievements seem pretty straight forward and an easy get, as it only entails clearing each stage on the five difficulty settings (Easy - 50, Normal - 100, Hard - 150, Hardest - 200 and Inferno - 300) and also acquiring all the weapons (200). Two problems exist, the first of which is the 53 (count them 53!) missions in each difficulty setting of the game. The other issue is the 150+ weapons waiting to be discovered before the poorly handled cut-scenes end the mission. Many of the weapons are not even available until you advance to the harder settings. All this adds up to playing the same game five times (265 missions!) with an average time of about an hour spent clearing the 53 missions on the easier stages.
So essentially, you are looking at approximately 60+ hours of gameplay, doing the exact same thing five times, to get the 1000 points. All I can say is “Meh”. Personally, I found that I could only take the game in small doses (an hour or so at a time) before I started to get glassy eyed. After spending around 13 hours of actual gameplay for this review, I may not pick Earth Defense Force 2017 back up unless someone wants to play some co-op.
Speaking of co-op play, there is a limited offering in EDF 2017. While you can play two-player co-op mode locally, you are out of luck if you want to play your buddy on Xbox Live. No support, and none coming. All is not lost, as playing co-op with someone will probably help finish off the ridiculously difficult ‘Hardest’ and ‘Inferno’ settings.
Overall, Earth Defense Force 2017 is a game that will give you a small burst of entertainment if you need a short distraction from what is going on in your life. There is some satisfaction in blowing stuff up and completing each mission, but it can get old pretty quick. The game is one of the cheapest Xbox 360 titles from the retail side at $39.99, but it is easy to see why. Improvements to the physics and graphics for an additional $10 added to the price tag should have been made across the board. The other option would have been to eliminate half the redundant crap and drop it on Xbox Live Arcade for $15. Regardless, if you have a long weekend and are looking for a rental, this may be your game.
The bottom line with this game is that you get what you pay for, and even at $39.99, Earth Defense Force 2017 is simply overpriced. The physics and audio are so last gen, that even after blowing stuff up for some limited enjoyment, you just want to put the game away and play an Xbox Live Arcade title instead.

* The product in this article was sent to us by the developer/company.


About Author

Like many gamers in their 40's, I developed my love of gaming from my Commodore 64 after we wore out our Intellivision. I spent countless hours wandering around the streets of Skara Brae, as my life was immersed in The Bard's Tale series on the C-64, D&D Titles and any/all Epyx titles (California Summer and Winter Games) and sports titles. After taking the early 90's off from gaming (college years) minus the occasional Bill Walsh College Football on Sega, I was re-introduced to PC games in the mid 1990's with a couple of little games called DOOM II and Diablo. I went all-in with the last generation of consoles, getting an Xbox 360 on launch weekend as well as adding a PS3 and Wii in subsequent years. I now am into the current-generation (latest?) of consoles with the WiiU and Xbox One. Recently, I was able to get back into PC gaming and have enjoyed it very much, spending most of my time going solo or playing with my fellow GamingNexus staffers in controlled multiplayer action.

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While my byline is on many reviews, articles and countless news stories, I have a passion for and spent the last several years at GamingNexus focusing on audio & video and accessories as they relate to gaming. Having over 20 years of Home Theater consulting and sales under my belt, it is quite enjoyable to spend some of my time viewing gaming through the A/V perspective. While I haven't yet made it to one of the major gaming conventions (PAX or E3), I have represented GamingNexus at the Consumer Electronics Show (CES) in Las Vegas in nine of the last ten years.
Personally, I have been a staff member at GamingNexus since 2006 and am in my third tour of duty after taking off the last year and a half.

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