Chibi Robo Photo Finder Wiki

Chibi Robo Photo Finder Wiki Rating: 4,9/5 6288 reviews

Is a platform-adventure video game for the GameCube. Photo Finder, known as Chibi-Robo! Let's Go, Photo! In Europe and Australia, is a video game for the Nintendo 3DS handheld game console via the Nintendo eShop. It is the fourth installment in Chibi-Robo! Game series developed by Skip Ltd. And published by Nintendo.

(Redirected from Chibirobo 2)
Chibi-Robo!: Park Patrol
Developer(s)Skip Ltd.
Publisher(s)Nintendo
Director(s)Hiroshi Moriyama
Producer(s)Kensuke Tanabe
Hiroshi Suzuki
Designer(s)Fumikazu Tanaka
Composer(s)Eishin Kawakami
SeriesChibi-Robo!
Platform(s)Nintendo DS
Release
  • JP: July 5, 2007[2]
  • NA: October 2, 2007[1]
  • AU: March 20, 2008[3]
Genre(s)Platform, adventure
Mode(s)Single-player

Chibi-Robo! Park Patrol, known in Japan as Sakasete! Chibi-Robo! (咲かせて!ちびロボ!, 'Make It Bloom! Little-Robo!'), is a video game for the Nintendo DS developed by Skip Ltd. and published by Nintendo. It is the sequel to the original Chibi-Robo! for the GameCube.

Chibi-Robo! Park Patrol takes place almost entirely outdoors, and puts the player in the role of the titular character Chibi-Robo, a four-inch-tall robot tasked with revitalizing a park. The player does so by growing seeds into flowers by watering them with a squirter and spreading more seeds by causing the flowers to dance using a tiny boombox. The player can also alter the terrain, build and repair various structures, visit the accompanying town, and defend the park from noxious Smoglings, bits of pollution which can kill flowers.

Plot[edit]

Gameplay[edit]

Though key elements from the first game are still intact in this game (such as losing watts by walking and performing actions), there are plenty of new features, such as the fact that the game takes place outdoors almost all of the time. There are many tools to use, with some returning from the first game, but most being new, such as the boombox and the clippers. Magicka wizard wars robes. There are also new modes of transportation called Chibi-Rides, which are vehicles like carts and bikes that the player can ride in.

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The game has two main areas: the park, and the town. The park is where the player spends most of their time in. They water buds with their squirter, and they grow very quickly into either white flowers or colored flowers. If they are white, they use their boombox to make them change color and spread seeds. The boombox does not work on colored flowers. To use the boombox, the player must select it in their inventory next to white flowers. A wheel will appear on the screen when they select it. The wheel must then be spun at a moderate pace to play a catchy tune, and it is advised not to spin it too fast or too slow. At the end of each tune, there is a rating that scores their pace from 0–100. if the player gets a rating below 70, nothing will happen. If they get a rating of 70 and up, their flower will change into a different color and will spread seeds to the surrounding area. If they grow 30 flowers in one area, the area will turn from fertile soil to green spaces. In green spaces, the player cannot plant anymore flowers in the area, unless they lose a flower in that area. Plants cannot grow in sand.

In the town part of the game, there is a flower shop, a burger joint called Monkey Burger, and an alley where the player's friends hang out. At the flower shop, the player can clip flowers from the park and give them to the clerk to earn lots of Happy Points. They can collect Happy Points by doing good deeds like planting flowers or defeating Smoglings. There's also a special flower of the day that if the player gives one to him, he will triple the Happy Points. There's not really much to do at the Monkey Burger, but the player can learn new dance tunes from a toy monkey if they give him a monkey burger. All around the town are boxes and garbage that are sometimes filled with things like candy and cartridges. There's also a crosswalk in between the park and the town and a manhole that connects a street closest to the park to the alley.

In between the park and the town is the Chibi-House. Most of the features from the old game are included in this game such as recharging and the Chibi-PC. But there are still some differences such as Telly Vision being replaced by a robot connected to the wall named Chet. There's a reader that reads cartridges the player has collected and adds minigames and utilities to the shop for them to put into their park. The Chibi-PC has more features than from the first game including a park projects section where the player asks their friends to do the projects they want them to do. Players can mess with the tiller, the height, roads and rivers. There's also a Smogling forecast where they can check how many Smoglings or Smogglobs are going to be in their park.

The aforementioned Smoglings are the main enemies in the game. They turn the player's flowers black, causing the flowers to wither at dusk. The player defeats them by squirting them with water until they pop, spraying water and releasing a seed, and the player can prevent Smoglings from appearing using the holes in the ground that they appear out of until the holes shrink away to nothing. Smoglings can also react to food items like candy if players give some to them. Smogglobs are giant versions of Smoglings and turn flowers into black flowers when they step on them and into Miasmo flowers when they release smoke. Miasmo flowers still wither at dusk, but players can purify them by squirting them or walking over them. To defeat a Smogglob, players need to knock it down with a vehicle and squirt at it until it pops, releasing several buds and spraying water in a manner similar to that of the Smoglings.

Development[edit]

Chibi-Robo! Park Patrol was developed by Skip Ltd., the same company responsible for the original Chibi-Robo! on the GameCube. However, Park Patrol was designed by a separate department led by one of the first game's directors, Hiroshi Moriyama.[4] His co-director for that title, Kenichi Nishi, was not involved in the creation of Park Patrol. Nintendo producer Kensuke Tanabe asked the team to specifically develop an appealing game using a different approach from the original Chibi-Robo!. 'While the feature like the miniature garden that GC Chibi-Robo! had are taken over,' Tanabe emphasized, 'I am asking them to aim at establishing a game system where the game’s emphasis is on freedom and enjoyable gameplay, rather than the game events.'[4]

Park Patrol was first announced at E3 2006.[5] The game was subsequently released in Japan on July 5, 2007. Following rumors of its cancellation in North America, Nintendo announced that the game had been delayed during development, pushing the release date back from September 24, 2007 to October 2, 2007.[6] The game was initially released in North America as a Walmart exclusive because of the company's alleged 'strong environmental program and social giving campaign'.[1][7] To promote the game, Nintendo of America gave out packets of seeds to 500 randomly selected people who registered the game on the company's website.[8] The game was not announced for a European release, though Australasia saw a PAL release in early 2008.[3]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings76.76%[9]
Metacritic78 of 100[10]
Review scores
PublicationScore
1Up.comB
Eurogamer
Famitsu31 of 40[11]
GameSpot8.0 of 10
IGN7.8 of 10
X-Play

Critical reception for Chibi-Robo!: Park Patrol was generally positive, with some mixed reviews. The game currently has a GameRankings rating of 76.76% based on 17 reviews and a Metacritic rating of 78 out of 100 based on 14 reviews.[9][10]X-Play said that it 'lacked the immense open world and range of gameplay that the original Chibi-Robo! had'. They also said that the gameplay was repetitive and had terrible sound effects but praised the graphics and charm of the game. GameSpot cited that it had 'an innovative use of the touch screen, fun minigames and a great cast of characters but had slow paced gameplay and the minigames would have been great for multiplayer.'

According to Media Create, Chibi-Robo! Park Patrol entered the Japanese sales charts at number two, selling over 45,000 units.[12] An additional 26,905 copies were sold the following week.[13] By the end of 2007, the game sold 160,376 copies in Japan.[14]Gamasutra stated that Park Patrol apparently did not fare as well commercially in North America due to its limited release. The website ranked it as the fifth-most overlooked game of 2007.[7]Park Patrol was followed-up by a third game in the series, Okaeri! Chibi-Robo! Happy Richie Ōsōji!, released exclusively in Japan in 2009. This game has a similar premise as the original Chibi-Robo!.[15]

References[edit]

  1. ^ abSpencer (August 8, 2007). 'Chibi Robo only found in Walmart'. Siliconera. Retrieved 2009-11-08.
  2. ^【ファミ通クロスレビュー】 週刊ファミ通7月13日号新作ゲームクロスレビューより (in Japanese). Famitsu. June 29, 2007. Retrieved 2011-03-30.
  3. ^ abShea, Cam (March 17, 2008). 'Aussie Game Releases (March 17)'. IGN. Archived from the original on March 20, 2008. Retrieved 2009-01-03.
  4. ^ abRiley, Adam (July 22, 2006). 'C3 Exclusive Interview Skip, Ltd Talks Nintendo, Chibi-Robo DS, GiFTPiA & More! (Transcript)'. Cubed3. Archived from the original on 2007-05-03.
  5. ^Harris, Craig (May 9, 2006). 'E3 2006: Touch that Chibi-Robo'. IGN. Retrieved 2009-11-08.
  6. ^Spencer (July 31, 2007). 'Chibi Robo: Park Patrol cancelled? Golin Harris comments'. Siliconera. Retrieved 2007-09-18.
  7. ^ abGamasutra staff. 'Gamasutra's Best Of 2007'. Gamasutra. Retrieved September 1, 2008.
  8. ^'Chibi-Robo Plants Trees'. IGN. Retrieved September 7, 2008.
  9. ^ ab'Chibi-Robo! Park Patrol Reviews'. GameRankings. Retrieved 2009-01-01.
  10. ^ ab'Chibi-Robo! Park Patrol'. Metacritic. Retrieved 2008-09-01.
  11. ^Matt (June 28, 2007). 'Games Asylum - Gaming gibberish » Chikasete! Chibi-Robo!'. GamesAsylum. Retrieved 2008-12-17.
  12. ^Jenkins, David (July 12, 2007). 'Gamasutra - Zelda Back On Top In Japanese Sales Charts'. Gamasutra. Retrieved 2008-12-17.
  13. ^Jones, Dean (June 20, 2007). 'N-Europe: Charts: Latest Japanese Software & Hardware Sales'. N-Europe. Retrieved 2008-12-17.[permanent dead link]
  14. ^Takahashi (June 18, 2008). 'Famitsu Top 500 of 2007'. Gemaga. Archived from the original on 2008-06-19. Retrieved 2009-01-01.
  15. ^Spencer (July 2, 2009). 'New Chibi-Robo Is Like Classic Chibi-Robo'. Siliconera. Retrieved 2011-04-04.

External links[edit]

  • Official website(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Chibi-Robo!:_Park_Patrol&oldid=948741447'
(Redirected from Okaeri! Chibi-Robo! Happy Richie Ōsōji!)
Chibi-Robo!
Genre(s)Platform, adventure
Developer(s)Skip Ltd.
Publisher(s)Nintendo
Platform(s)GameCube, Wii, Nintendo DS, Nintendo 3DS
First releaseChibi-Robo!
2005
Latest releaseChibi-Robo! Zip Lash
2015

Chibi-Robo! is a series of platform video games developed by Skip Ltd. and published by Nintendo.

Games[edit]

Release timeline
2005Chibi-Robo!
2006
2007Chibi-Robo!: Park Patrol
2008
2009Okaeri! Chibi-Robo! Happy Richie Ōsōji!
2010
2011
2012
2013
2014Chibi-Robo! Photo Finder
2015Chibi-Robo! Zip Lash

Chibi-Robo![edit]

Chibi-Robo![a], fully titled Chibi-Robo! Plug Into Adventure!, is a platform-adventurevideo game for the GameCube developed by Skip Ltd. with collaboration from Nintendo. The game was first released in Japan in 2005, and then released in North America and Europe the following year. Originally conceived as a point and click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production.

The player takes on the role of the eponymous character, Chibi-Robo, a 10-centimeter-tall robot that has a power plug for a tail. Gameplay revolves around navigating a household and collecting 'Happy Points'. These points are accumulated by completing various tasks from housework to helping solve the dilemmas of the Sanderson family and the numerous living toys that inhabit their household. Every action by the game's battery-powered protagonist consumes energy, requiring the player to recharge using the home's electrical outlets.

Chibi-Robo! was generally well received, with praise for its premise, charming storyline, and sound design. However, some gameplay mechanics and the quality of the graphics drew criticism. Sales of Chibi-Robo! were modest, but it did spawn three sequels. For the Nintendo DS, Chibi-Robo!: Park Patrol was released in 2007 and Okaeri! Chibi-Robo! Happy Richie Ōsōji! was released in 2009, the latter being a Japan-exclusive. An entry for the Nintendo 3DS launched in Japan in 2013 and 2014 in North America, entitled Chibi-Robo! Photo Finder. The original Chibi-Robo! also saw a Japanese re-release in 2009 for the Wii as part of the New Play Control! series.

Chibi-Robo!: Park Patrol[edit]

Chibi-Robo! Park Patrol[b] is a video game for the Nintendo DS developed by Skip Ltd. and published by Nintendo. It is the sequel of the original Chibi-Robo! for the GameCube.

Unlike the previous game, Chibi-Robo! Park Patrol takes place almost entirely outdoors, and puts the player in the role of the titular character Chibi-Robo, a four-inch-tall robot tasked with revitalizing a park. The player does so by growing seeds into flowers by watering them with a squirter, and then spreading more seeds by causing the flowers to dance using a tiny boombox. The player can also alter the terrain, build and repair various structures, visit the accompanying town, and defend the park from noxious Smoglings, bits of pollution which can kill flowers.

Okaeri! Chibi-Robo! Happy Richie Ōsōji![edit]

Okaeri! Chibi-Robo! Happy Richie Ōsōji!
Developer(s)Skip Ltd.
Publisher(s)Nintendo
SeriesChibi-Robo!
Platform(s)Nintendo DS
Release
  • JP: July 23, 2009[1]
Genre(s)Platform, adventure
Mode(s)Single-player

Okaeri! Chibi-Robo! Happy Richie Ōsōji![2] is a video game developed by Skip Ltd. for the Nintendo DShandheld game console. It is the third title in the Chibi-Robo! series published by Nintendo. The game is preceded by Chibi-Robo!, originally released on the GameCube in 2005, and Chibi-Robo!: Park Patrol, released for the Nintendo DS in 2007. A complete fan translation for the game was released in 2015, titled Chibi-Robo! Clean Sweep.[3]

The gameplay in Okaeri! Chibi-Robo! Happy Richie Ōsōji! is similar to the original Chibi-Robo!. The player takes control of the titular character, a 10-centimeter-tall robot whose job is to clean the inside of a house to make his family happy.[1] Chibi-Robo is owned by Jenny from the previous game, who is now all grown up and living in a house with her son Keith and dog Lucky. The game introduces a tiny vacuum cleaner that Chibi-Robo can use to suck up dirt while connected to a power outlet and a tiny sifter used to find gems which can be turned in for money. The player can use the money to buy furniture for the house over a home shopping network using the telephone.[1] The main difference from the original games in the series, is that instead of just having power outlets which let the player charge Chibi-Robo's battery, they need to put rubbish into a trash compactor to get electricity for the outlets.

The game received a high 34 out of 40 from Weekly Famitsu magazine in Japan.[4] It was the fifth best-selling game in Japan during the week of its release, selling 35,000 units.[5] It fell to number nine the following week, selling 23,000 copies.[6] Regional sales of the game totalled 130,092 units in 2009.[7]

Chibi-Robo! Photo Finder[edit]

Chibi-Robo! Photo Finder
Developer(s)Skip Ltd.
Publisher(s)Nintendo
SeriesChibi-Robo!
Platform(s)Nintendo 3DS (Nintendo eShop)
Release
  • JP: July 3, 2013
  • NA: January 9, 2014
  • PAL: July 3, 2014
Genre(s)Platform
Mode(s)Single-player

Chibi-Robo! Photo Finder,[c] known as Chibi-Robo! Let's Go, Photo! in Europe and Australia, is a video game for the Nintendo 3DS handheld game console via the Nintendo eShop. It is the fourth installment in Chibi-Robo! game series developed by Skip Ltd. and published by Nintendo.

Unlike past entries in the series, Photo Finder doesn't focus on cleaning or performing helpful tasks, but rather, a brand-new new mechanic that involves the 3DS's augmented reality capabilities. The game revolves around collecting everyday objects, known as NostalJunk, and placing them on display in a museum. The game still has cleaning functions, as with Chibi-Robo: Plug Into Adventure! and Chibi-Robo: Park Patrol, but Photo Finder turns said cleaning sections into missions Chibi-Robo can access at any time using the Chibi-PC. These missions are jobs that several of the supporting characters send via e-mail, and range from cleaning out a garage, to blasting wasabi into various sushi on a conveyor belt. Based on your performance, you are rewarded varying amounts of Happy Points, which function once again as the game's currency. Happy Points can then in turn be traded in for silhouette films that show outlines of household objects, which can be purchased from the shop, which can also be accessed from the Chibi-PC.

Once a film is purchased, the player is then able to shoot a photo with the 3DS's built in camera. The screen will show the silhouette of the household object, and the player's goal is to find an object that matches the outline. After lining the object up with the outline, the player has ten tries to take a picture that most matches the outline. The object's quality is measured by a percentage in the top right corner. If an object is below 60%, it won't transfer. If it's between 60% to 99%, it has a chance of either being transferred, or becoming a NostalDud. However, if the object has 100% accuracy, it will not only transfer no matter what, but all following objects created with the film will be cutouts, which means that an object won't have to match the outline of the film.

The game also involves exploration stages that can be accessed after unlocking new jobs. These areas allow the player to dabble in more traditional Chibi-Robo gameplay. However, rather than unlocking or buying new items in order to better clean and traverse the area, necessary tools are received upon entering the area. Trash and dust piles litter the vicinity, and Chibi-Robo has the option to either clean it up, or just explore the area. However, in order to leave the area, Chibi-Robo must dispose of the collected refuse in a Recycling Machine located near the exit. The compactor will then reward you for your efforts; the more trash you pick up, the more Happy Points are rewarded.

Like before, Chibi-Robo relies heavily on battery power. Due to his limited battery size, he must constantly watch his Watts meter and conserve his energy by all means possible. Once Chibi-Robo loses all of his Watts, he will power down and collapse on the spot. If this happens during a job, Chibi-Robo will be returned to Mr. Curator's desk and receive no Happy Points. There are two ways to recharge: by plugging into the outlet on Mr. Curator's desk, or by finding a battery hidden in one of the many explorable areas.

Chibi-Robo! Zip Lash[edit]

Chibi-Robo! Zip Lash
Developer(s)Skip Ltd.
Vanpool
Publisher(s)Nintendo
Director(s)Jun Tsuda
Keita Eto
Producer(s)Kensuke Tanabe
Taro Kudo
Hiroshi Suzuki
Programmer(s)Hironori Ahiko
Artist(s)Akira Katsuta
Composer(s)Hirofumi Taniguchi
Kiyoshi Hazemoto
Soshiro Hokkai
SeriesChibi-Robo!
Platform(s)Nintendo 3DS
Release
  • JP: October 8, 2015
  • NA: October 9, 2015
  • EU: November 6, 2015
  • AU: November 7, 2015
Genre(s)Platform
Mode(s)Single player

Chibi-Robo! Zip Lash[d] is a Nintendo 3DS game. It was released in Japan and North America in October 2015, and in Europe and Australia in November 2015. Unlike past games, Chibi-Robo! Zip Lash is a sidescrollingplatformer with emphasis on combat and exploration. In this game, Chibi-Robo uses his tail-like cord as a whip to attack enemies and latch onto objects. Certain collectibles can increase the length of Chibi-Robo's cord. A Chibi-Robo amiibo was also produced to interact with the game.[8]

This games reception was quite negative as the levels were slow and tedious.

Chibi-Robo! Zip Lash appears as a recurring joke in the popular YouTube series “Scott The Woz” as Scott Wozniak says the game is 'a waste of $40' and other negative things, however, the most common use of the joke is playing a clip of him saying 'This game blows!' and throwing a copy of the game in a toilet.

Notes[edit]

  1. ^Japanese: ちびロボ!, lit. 'Mini-Robo!'
  2. ^Known in Japan as Sakasete! Chibi-Robo! (咲かせて!ちびロボ!, lit. 'Make It Bloom! Little-Robo!')
  3. ^Known in Japan as Jissha de Chibi-Robo! (実写でちびロボ!, lit. Chibi Robo! With Live Action!)
  4. ^Known in Japan as Nagenawa Akushon! Guruguru! Chibi-Robo! (なげなわアクション!ぐるぐる!ちびロボ!, lit. Lasso Action! We are Going Around! Chibi Robo!)

References[edit]

  1. ^ abcSpencer (July 2, 2009). 'New Chibi-Robo Is Like Classic Chibi-Robo'. Siliconera. Retrieved 2009-07-04.
  2. ^おかえり!ちびロボ!ハッピーリッチー大そうじ!, lit. 'Welcome Home Tiny Robo! Happy Rich Cleaning!'
  3. ^https://gbatemp.net/threads/english-translation-for-okaeri-chibi-robo-happy-richie-%C5%8Cs%C5%8Dji.402028/
  4. ^RawmeatCowboy (July 14, 2009). 'Famitsu - review scores (updated with Punch-Out!! hatred)'. GoNintendo. Archived from the original on July 19, 2009. Retrieved 2009-07-24.
  5. ^Graft, Kris (July 30, 2009). 'Japanese Charts: Dragon Quest IX Continues Reign'. Gamasutra. Retrieved 2009-07-30.
  6. ^Graft, Kris (August 6, 2009). 'Japanese Charts: Monster Hunter 3 Dethrones Dragon Quest IX, Gears 2 Debuts'. Gamasutra. Retrieved 2009-08-13.
  7. ^'GEIMIN.NET/2009年テレビゲームソフト売り上げランキング(ファミ通版)' (in Japanese). Geimin.net. Retrieved 2010-07-23.
  8. ^Kuchera, Ben (June 1, 2015). 'A new Chibi-Robo! game, complete with amiibo, is coming to the 3DS'. Polygon. Retrieved June 1, 2015.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Chibi-Robo!&oldid=949539716#Okaeri!_Chibi-Robo!_Happy_Richie_Ōsōji!'